Planescape Torment Vision Statement


In a lengthy two part interview lead designer Chris Avellone and “second designer” Chris McComb talk about developing the game Planescape: Torment at Black Isle Studios. The interview can be found at RPGWatch

At the end of the second page Chris Avellone shares the original Vision Statement for this game. This document was used to Pitch the game to their management. With quotes like “don’t do what’s been done” and “re-examine your first instinct” it’s an interesting read.

Shred Nebula Pitch and Gameplay Documents

A couple of years ago CrunchTime Games Inc shared the Pitch Document and 60 Seconds Of Gameplay Document for their XBLA game Shred Nebula. These documents  can still be found on their website.

According to the author James Goddard: “What makes these documents special is the way they are created, using a technique I call “Visual Game Design” that I was fortunate enough to adapt over the years, reflecting on experiences of working with the Japanese early in my career.”